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post #901 of 943
Quote:
Originally Posted by Reasor View Post

I was aware of the skill points from reading, and have been ransacking every bookshelf I come across. 

 

Oh I figured, it was just a tidbit for some of the recent new players.

post #902 of 943
I figured out how to send items. The developers placed item slots at the bottom of the private message system.

I don't have any traits researched for crafted cloth hats, but I did research some enchanting recipes online. A level 14 Homespun Hat of Magicka is on its way to @MrSaxon as I type this.

If you don't like the look of Dark Elf style crafted cloth, there's a toggle switch to hide helmets in Settings->Gameplay.
post #903 of 943
Thread Starter 

Ha ha. I love you Reasor. I was only joking (sorta) but I will proudly wear your hat!

 

You might find the following video as useful as I did, by the way. Apparently I've got almost fifty hours in this game now, but I never realized you can level your mount until I watched it.

 

post #904 of 943

What does changing your mount's carrying capacity actually do? My Google-Fu is weak...

 

EDIT: NVM, it just expands your own, not unlike Witcher. ALSO, that's a nice link, Saxon. You always seem to have the best of those things.

post #905 of 943
Thread Starter 

Yeah, I love The Hive Leader. He keeps his videos short, he's genuinely amusing (at least to me) and his videos are nearly always informative

post #906 of 943
It wasn't until yesterday that I saw the loading screen tooltip about how a fully charged heavy attack with a physical weapon restores your Stamina, and a fully charged heavy attack with a staff restores Magicka. That little tidbit completely overhauled my attack priorities, for the better. I can use my two handed weapon special attacks WAY more often, now that I know I'm not dependent on just passive Stamina regeneration.
post #907 of 943
Thread Starter 

Ohohohohoho. You didn't know that?!?!?!?!?! Ohohohohohohoho!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I didn't know that.

post #908 of 943
Yeah. If your light armor Magicka user has a staff, that's his in-combat Magicka restoration tool. You can go crazy unloading the rest of your spells, with that in mind.

It seems to me as if that's an important enough piece of information that it should have come up in the Coldharbour tutorial. I don't mind, because using Stamina for my attacks and saving my Magicka for defense and eventually (at later levels) self-healing is working out nicely so far, but I went into it with the idea that I was making strategic use of what I thought of as two finite resources.

That video was great, by the way. I had no idea that free travel from a Waypoint's actual location was an option. That's going to save me a ton of coin, now that the Prophet won't shut up about coming back to the Harborage to rescue yet another supporting cast member.

I can confirm that the craft bag that subscribers get is amazing. It's bottomless, and shared across every toon on your account, in case you want your main toon to save skill points by gathering materials for a dedicated crafter alt or whatever.

_
Edited by Reasor - 2/16/17 at 9:57am
post #909 of 943
Another strategic tip: have a handlebar moustache. When it comes crashing down and it hurts inside, you've got to take a stand. It don't help to hide.


post #910 of 943
Thread Starter 

Tell me that's not all crafted gear made in the short time you've been back? You're making me look bad.

post #911 of 943
I'm crafting a new outfit every two levels, because wearing random upgrades that don't match triggers Burning Crusade flashbacks. On the bright side, it's doing wonders for my Blacksmithing skill. I save the noteworthy random drops in my bank for later trait research if they have anything interesting on them.

I'm actually able to work with Steel now, although it will be several levels yet before I can wear the stuff. I'm level 11, but Steel armor seems to start at level 16 or so. I'm curious to see if the Steel tier of armor has a different appearance; literally every Iron armor piece I make with my race's motif looks identical to what's pictured above.

ETA: It does get fancier looking as you learn to craft with higher level materials. Dulfy.net has a subpage for Elder Scrolls Online Fashion, as well.

_
Edited by Reasor - 2/16/17 at 10:19pm
post #912 of 943
Quote:
Originally Posted by Reasor View Post

It wasn't until yesterday that I saw the loading screen tooltip about how a fully charged heavy attack with a physical weapon restores your Stamina, and a fully charged heavy attack with a staff restores Magicka. 

 

You guys are using fully charged attacks when foes are stunned, right? (I know I'm asking stupid questions of people who are way better at these games than I am.)

post #913 of 943
Thread Starter 

Yeah, I've got that technique nailed down (as it was in the tutorial). I tend to use a lot of heavy attacks with my lightning destruction staff anyway. All of that crackling lightning makes me feel like The Emperor from Star Wars.

 

"Unlimited powahhhhhhhhhh!"

post #914 of 943
Quote:
Originally Posted by Jacob Singer View Post

You guys are using fully charged attacks when foes are stunned, right? (I know I'm asking stupid questions of people who are way better at these games than I am.)

I've been opening up by knocking an enemy on his ass with Uppercut, a Two Handed Weapon skill, and they're immune to knockdowns for a while after that. I should probably start saving that for later in the fight, so that I can get in two knockdowns against tough enemies. I'll get better at judging that when I get better at reading how fancy the enemy's health bar is, and thus how tough the enemy is. Against the low ranking scrubs, an Uppercut, a heavy attack while they're down, and a Reverse Slash or two does the trick before they can even get a counterattack in.
post #915 of 943

Jesus, this thread has just reminded me that you can do charged attacks in the first place. I'm way behind.

post #916 of 943
I imagine most of us are already using it, but I'd feel guilty if I didn't mention it, just in case:

The SkyShards UI addon adds the locations of every SkyShard in the game to your in-game map. Bethesda did an amazing job at making their game addon-friendly; you just stick the unzipped folder in an easy-to-find Addons folder in My Documents. The link goes to the mod community site where an up-to-date version of the addon is located. No account creation bullshit is necessary to download the addon; that's probably for authors who want to post their own mods to the site. Addons like this, that just modify the UI to put information where it's easy to find, are perfectly legit under the Terms of Service and End User License Agreement. The developers don't consider it an unfair hack or cheat that would endanger your account status, like a bot to help you aim or automate tasks would be.

The benefits of knowing where they all are add up incredibly fast. I logged out tonight with my toon at level 14, with 18 SkyShards collected, for a total of 6 bonus skill points beyond what he had accrued from leveling and quest rewards. He's been to the Nord starter zone, the Aragonian swamp zone after that, and the eastern half of the Dumner zone with the volcano. There are hundreds of these fucking shards for him to look forward to, and every third shard is a free skill point.

If you don't have the addon installed yet, but have been unlocking Wayshrines as you go, getting caught up on collecting shards shouldn't take too long. They're not that hidden, the game map is just so big that it's easy to miss a lot of them by taking improvised routes to quest objectives. So far, maybe two or three of the shards I've come across have been inside Delves, and one was just inside the public dungeon outside of Davon's Watch, behind the entrance and far removed from any of the Elite monsters.

_
Edited by Reasor - 2/16/17 at 10:56pm
post #917 of 943
Thread Starter 
Quote:
Originally Posted by Reasor View Post

I've been opening up by knocking an enemy on his ass with Uppercut, a Two Handed Weapon skill, and they're immune to knockdowns for a while after that. I should probably start saving that for later in the fight, so that I can get in two knockdowns against tough enemies. I'll get better at judging that when I get better at reading how fancy the enemy's health bar is, and thus how tough the enemy is. Against the low ranking scrubs, an Uppercut, a heavy attack while they're down, and a Reverse Slash or two does the trick before they can even get a counterattack in.

 

I'm really happy with my pet/CC sorcerer build at the moment. It's not particularly high damage but it's really great against mobs (and the Clannfer is a really great tank whilst also healing me when required). I do wish ESO had a separate pet bar in the style of something like WOW (or even FF14 which incorporated pet controls into the controller layout). As someone who tends to main pet controllers in MMOs*, I prefer a bit more control than "attack what I'm attacking!" Ah well. It is what it is. At least I can control when they use their special abilities, I guess.

 
I'm working on a dual healing build although there are a few key skills I've not yet unlocked.  
 
* My favorite remains my Champions Online character, Toybox - a little girl surrounded by ten different pets representing her 'toys'. Man, that character was SO much fun to play.

 

Quote:
Originally Posted by Reasor View Post

I imagine most of us are already using it, but I'd feel guilty if I didn't mention it, just in case:

The SkyShards UI addon adds the locations of every SkyShard in the game to your in-game map

 

 

I'll have to give this a go. I hadn't looked into the modding scene for ESO although I knew it existed. I think people would have gone into a rage if we'd been given an Elder Scrolls game with no mod support. It's probably the main reason Skyrim is still played today.

 

I'm aiming to be online sporadically throughout tomorrow afternoon (GMT) if anyone else wants to join up for some dungeon running or whatever. I'm not going to say "Be there at X o'clock" because we're all in different time zones and that's probably not practical. But if I see you online, prepare to be hit with a Group request which I'll take personally if you decline. (I won't really*)

 

* (I probably will)

 

Oh and apologies to Reasor. Whilst I'm still wearing your hat, I also found a nice bit of headwear in the Crown Shop yesterday which goes well with my current robes, and the 500 Crowns I was given when I purchased the game was burning a hole in my pocket. Thus, I'm now wearing something over your hat which makes me look like the badass Dark Elf sorcerer I truly am.   


Edited by MrSaxon - 2/17/17 at 2:44am
post #918 of 943
Apparently, once you hit level 15, Davon's Watch will no longer take crafting writ turn-ins.

Everybody else in Stonefall who needed me has to get their own lives together for a second, because I have to make the trip to Mournhold just to turn in all this shit I've made.

This is my life now.
post #919 of 943

I intend to get online in just a little while (4 pm East.), and whilst I certainly won't bother anyone, I'll be happy to group up on either server.

post #920 of 943
Thread Starter 

Not 100% sure if I'll be on tonight but, my character is actually in Mournhold right now, Reasor. You're welcome to teleport straight to me using the social menu next time we're online together if it makes things easier for you.

post #921 of 943
I made the trip on foot, clearing out a valley of cultists with plague WMDs on the way. I've got a ton of breadcrumb quests leading to Mournhold, but I teleported back to Ebonheart before taking a break. There's still a lot in Stonefall that I haven't explored, including at least a couple of remaining Skyshards.

Bethesda is reportedly bringing the Morrowind expansion to PAX East in March; I'm sure there will be a lot of reporting on whatever close-to-launch build they have for people to play with there.

In other news, I'm now able to equip a second weapon. I'm inclined, in the short term, to just equip a second two handed weapon (likely a hammer or axe, so that I have an easy visual cue for which action bar is active), with a modified version of the primary action bar layout. I can put Soul Trap on the second bar and stash it away until I need to charge a gem, freeing that spot on the primary bar for something I can use more often. Eventually, I may just take the passive ability that grants a 10% chance to charge a gem every time you kill something, at which point I can ditch Soul Trap altogether.

What are you guys doing with your second weapon slot? Do you fool with it at all?

_
Edited by Reasor - 2/17/17 at 3:20pm
post #922 of 943
Quote:
Originally Posted by Reasor View Post 
I can put Soul Trap on the second bar and stash it away until I need to charge a gem, freeing that spot on the primary bar for something I can use more often. Eventually, I may just take the passive ability that grants a 10% chance to charge a gem every time you kill something, at which point I can ditch Soul Trap altogether.

What are you guys doing with your second weapon slot? Do you fool with it at all?

_

 

Pretty much this. I Have Soul Trap on secondary in the first slot, just to keep my gems full when I can. I also took Bow skills there, but I never use a bow, ever. 

 

Gonna get that Skyshards mod now. My NA server guy is almost level 20.

 

I love the Earth Forge mission.

post #923 of 943

Can't get the Skyshards mod to work. Rats.

post #924 of 943
Where did you save the addon to? On my install, it was This PC -> Documents -> Elder Scrolls Online -> live -> AddOns.

There's a settings option on the login screen that enables or disables installed addons with checked boxes. The addon also adds skyshards to the toggled filter options on your map; once you've made sure the addon is unzipped and in the right folder, maybe check your map screen's filters tab and make sure the box for them is checked there.

My little exploration of crafting continues; it turns out that where you have to turn in the daily Writ depends on the individual skill level, not your character level. I'm wayshrining between Davon's Watch and Mournhold to turn in Writs for this profession and that, as my progress with Blacksmithing, Tailoring, and Woodworking outpace Provisioning and Enchanting. Noticeably, the professions that are progressing the fastest are the ones that I can level up by destroying commonly available loot.

The Blacksmithing Writ I turned in today contained a random Blacksmithing Survey, which was basically like a treasure map leading to a motherlode of mineral wealth. Once I found the spot, I was able to dig up 4 dozen High Iron ore and 5 dozen Orichalcum ore (the Tier 3 metal, for level 26-34 gear). So those dailies have been completely worthwhile so far.

_
Edited by Reasor - 2/17/17 at 11:26pm
post #925 of 943
Thread Starter 

I wish there was another way to get the crafting bag that comes with subscribing to ESO Plus. It sounds incredibly useful to have all of the crafting materials in one bag, leaving my inventory free for other things. 

post #926 of 943
Dude, you should subscribe, if you can find room in your budget for the $15 a month or whatever it amounts to after conversion to your national currency. It includes all of the DLC. I wouldn't craft a fucking thing if I had to keep running to a bank to store all these mats.
post #927 of 943
Thread Starter 

Sure, but one of the things I like about ESO is that, unlike WOW, I don't have to subscribe*. It's one of the reasons I went with the Gold edition of the game that comes with all of the DLC. Speaking of which - I really should start on some of the DLC questlines at some point. The Dark Brotherhood stuff is supposed to be superb. 

 

 

 

 

* It's not a monetary thing. It's just that, once I start subbing, I feel kind of pressured to play every day in order to get my money's worth. I therefore have a very predictable downward spiral when I miss a few days of a subbed MMO due to outside factors, which I've seen play out with WOW, The Secret World and DC Online recently. I'm trying to stop that happening with ESO seeing as it's one of the first MMOs to truly grip me in a while and I want to continue enjoying it.

post #928 of 943
Yeah, that's fair enough.

We'll see what we can do about gearing you up with some long term wizard fashion when we get to the level cap, if inventory management turns out to be an awful chore for you. I'm already researching the locations where you craft items with set piece bonuses, after I learned that that was a thing by stumbling across one of them near the big volcano at the southern end of Stonefall.

_
Edited by Reasor - 2/17/17 at 10:44pm
post #929 of 943
Thread Starter 

Thanks for the tip on the Skyshard add-on, Reasor. Worked first time for me, following your instructions. I'll have to check out what other add-ons are recommended. 

post #930 of 943
Quote:
Originally Posted by Reasor View Post

Where did you save the addon to? On my install, it was This PC -> Documents -> Elder Scrolls Online -> live -> AddOns.

 

It's working now. The first time I did it it put all the files in the AddOns folder, but not under the Skyshards sub-folder for some reason. 

 
Quote:
Originally Posted by MrSaxon View Post
 

Thanks for the tip on the Skyshard add-on, Reasor. Worked first time for me, following your instructions. I'll have to check out what other add-ons are recommended. 

 

I like this not-so-subtle dig at me and my instruction-following capabilities, Saxon. 

 

Also, I love the fact that even though the game highlights the shards with a bright beam of light, you can still pretty much wander right past them, even in a dungeon setting.

post #931 of 943
Thread Starter 
Quote:
Originally Posted by Jacob Singer View Post
 

I like this not-so-subtle dig at me and my instruction-following capabilities, Saxon. 

 

 

 

tenor.gif

post #932 of 943
Thread Starter 

Alas, technical issues have plagued me today, putting a hex on my plans. Think I'm going to need to replace my router. *Sigh*

post #933 of 943
I blow past places that I've gone out of the way to mark on my map all the time. I get too busy looking for loot on the ground.

ETA: So here's the skinny on crafting sets.

Each set can be crafted at a unique location (link goes to a site with maps, set bonuses, and prerequisites to craft. I've got a growing folder of Elder Scrolls info sites in my bookmarks).

In addition to finding the location to craft the set you want, you also have to have a requisite number of traits researched for each piece you want to create as part of the set. For example, the blacksmithing station I stumbled upon the other day was the one for the Death's Wind set. I was only able to craft a chest piece from that set, because at the moment, chests are the only pieces that I've researched two traits on. Until now, I've been melting down gear with traits that I didn't care to craft later. I would be better served by researching as many traits as I can, because it's an investment in unlocking bigger and more powerful crafted sets in the long run.

The sets themselves are a familiar MMO concept: equipping multiple pieces from the same set grants passive bonuses. The link above displays those bonuses in the example item tooltips. You could also equip two items from this set and two items from that set, and enjoy the two-piece bonuses from each set.

_
Edited by Reasor - 2/18/17 at 11:05am
post #934 of 943
Thread Starter 
Quote:
Originally Posted by MrSaxon View Post
 

Alas, technical issues have plagued me today, putting a hex on my plans. Think I'm going to need to replace my router. *Sigh*

 

Might have solved this now so keep your fingers crossed for me! I spent about 45 minutes in-game and didn't have any crushing lag spikes or disconnects (which I've been experiencing all day), so I think I'm okay. I guess a higher power must have been looking out for me, seeing as I had a completely new router in my home that I'd forgotten about! 

 

Quote:
Originally Posted by Reasor View Post

I blow past places that I've gone out of the way to mark on my map all the time. I get too busy looking for loot on the ground.

ETA: So here's the skinny on crafting sets.

Each set can be crafted at a unique location (link goes to a site with maps, set bonuses, and prerequisites to craft. I've got a growing folder of Elder Scrolls info sites in my bookmarks).

In addition to finding the location to craft the set you want, you also have to have a requisite number of traits researched for each piece you want to create as part of the set. For example, the blacksmithing station I stumbled upon the other day was the one for the Death's Wind set. I was only able to craft a chest piece from that set, because at the moment, chests are the only pieces that I've researched two traits on. Until now, I've been melting down gear with traits that I didn't care to craft later. I would be better served by researching as many traits as I can, because it's an investment in unlocking bigger and more powerful crafted sets in the long run.

The sets themselves are a familiar MMO concept: equipping multiple pieces from the same set grants passive bonuses. The link above displays those bonuses in the example item tooltips. You could also equip two items from this set and two items from that set, and enjoy the two-piece bonuses from each set.

_

 

I envy how quickly you pick up these things. I'm still at Basic Crafting 101 and you're already running around making uber-awesome gear. 

post #935 of 943
I have a history with crafting in MMOs. It's my understanding that critical decisions about which stats each class would use in World of Warcraft were made at a very late stage in that game's pre-launch development. In any event, the quest rewards in Vanilla WoW were bullshit. Blacksmithing, Tailoring, and Leatherworking were the only means other than rare dungeon drops for a new player to stay in level-appropriate gear that had any stat other than Spirit on it.

Anyways, I learned to love it because it provided an extra track to make satisfying progress on. This is the first MMO I've seen since, where the crafting system was this easy to get into, but had this much depth to explore. I'm not crafting full sets yet, but the promise of crafted endgame gear tells me that I'm not just crumpling up and throwing away loot that I should be selling to vendors.

Today's Blacksmithing Writ netted me a mining survey in Grahtwood, which appears to be the homeland of the Bosmer wood elves and the political capital of the Aldmeri Dominion. Finding my way there turned into quite the misadventure. At one point, I was insta-devoured by pirahnas because I tried to ford some deep water in the hopes of getting around a giant wall that I hadn't done the story arc to unlock yet, near the Gold Coast, west of Cyrodil. Eventually I found a boat, right in Mournhold, that goes straight to Grahtwood, and the minerals were mine.

Not once did it occur to me to curse you all bitterly for getting me hooked on Elder Scrolls. It's like WoW and Fallout 3 had a baby, who inherited the best characteristics from each.
Edited by Reasor - 2/18/17 at 2:49pm
post #936 of 943
Thread Starter 

Crafting in MMO's is one of those things I always love the idea of but, inevitably, I'll be out in the wilderness collecting a hundred pieces of iron and two hundred strawberries for my level 18 Strawbsword only to encounter a woman whose daughter has been kidnapped by a witch. And, once I've dealt with the witch, the woman will ask me to travel to the nearby town and save her husband from being hanged. And, of course, he'll have a map to lost treasure and so forth.... and suddenly three months have passed in the real world and I'm suddenly thinking "Whatever happened to that Strawbsword?"

 

On the subject of quests, putting a Skill point in Persuade finally paid off for me today... twice! Not only was I able to persuade one quest giver to go and do the very quest she was trying to pass off on me (which is hilarious when you think about it),  but I was able to persuade another quest giver to increase the amount of gold he was giving me as a reward! 

 

Quote:
Originally Posted by Reasor View Post

Not once did it occur to me to curse you all bitterly for getting me hooked on Elder Scrolls. It's like WoW and Fallout 3 had a baby, who inherited the best characteristics from each.

 

You only have yourself to blame. You escaped and then you came back! 

post #937 of 943
The game's writers do seem incredibly good at making the breadcrumb quests to explore the next section of the map feel incredibly urgent. That whole time I was wandering around the countryside, looking for Grahtwood, I had to make it a point not to talk to any of these people. Slow your roll and enhance your calm, citizens, I'm probably going to come back here at some point.
post #938 of 943

Yeah, you're constantly running into very well-written sidequests. I must be getting close to 20 hours in, and have barely touched the main story.

post #939 of 943
Thread Starter 

One of the things I like is that some of the quests are very much framed like something out of SWTOR but, as there's no morality system and only a small number seem to have in-game consequences, it very much comes down to "What kind of person are YOU, player?"

 

As an example, I was recently approached by a freed Argonian slave whose enslaved family had been worked to death by their masters and had spent his free years getting murderous revenge on the family responsible - to the point that only the youngest daughter remained. The freed slave asks you to lead her into an ambush and allow him to finally claim the vengeance he believes is owed to him. Upon speaking to her, you're given the option to tell her of the ambush or escort her there unknowingly. Other than a different reward (which, obviously, I didn't know at the time), my choice affected nothing and, in a situation like that, there was no definite correct answer or (as would be the case iin SWTOR) obvious good / evil response. 

post #940 of 943
I love that, and I love how it requires you to pay attention to detail in the conversations with the NPCs. Last night, I accidentally consigned a guy to slavery to a tribe of Ashlanders who he'd offended. I meant to tell the tribal elves to let the dude go and maybe be a little less isolationist, but I didn't pay enough attention to which option did what.

In my defense, that guy was an asshole.
post #941 of 943
Thread Starter 

Ha. If ESO had a Nemesis system like Champions Online, I'd say you've found yours!

 

Are you playing ESO with a controller now, by the way? I remember you saying you'd ordered one for your PC. I use one but only because it's been my go-to control system for Elder Scroll games since first playing Morrowind on the X-Box. (It's still weird to think I'm going to be interacting with Vivec again soon, thirteen years after I spontaneously beat the shit out of him for being a pompous asshole. Puny God.)

post #942 of 943
My controller (a standard XBox model, by Microsoft) arrived Wednesday. It's been so long since I played on consoles that the damn thing felt foreign in my hands. Trying to use it made me appreciate the tighter control I have over camera movement, aim, menu navigation, and tasks like lockpicking with my keyboard and gaming mouse.

I'll still keep the controller handy, in case something new comes along that I want to use it for, but I'm good with my beloved Razer Naga.

I'm surprised at how nice the armor dye system is, especially compared to the dye system in SWTOR. In SWTOR, the dyes you actually want are so scarce that Artifice (the crafting skill that makes them) is the best money-making skill in the game. In ESO, dyes are unlocked through achievements, and you have unlimited use of the hues you've unlocked.

I've got this pencil lead shade of "Obsidian Black" from an achievement for deconstructing things, and I'm dying to unlock a white hue to pair with it, especially since higher level armors seem to respond better to the dye. Pictured below are the first three tiers of Dark Elf Blacksmithing armor, Iron, Steel, and Orichalc, all dyed with Obsidian Black. (I left a few elements undyed on the third, more detailed, suit.)


Edited by Reasor - Yesterday at 4:03 pm
post #943 of 943
Thread Starter 

Yeah, this game really needs some sort of Transmog system. It blows my mind that it's one of the newest MMOs around and yet older games like WOW and DCO have such a feature. Even odder when you consider that it already has a costume function which pretty much does this. There should be an NPC (Costumer?) who can convert gear sets you like into costumes that you can wear over your real gear. Seems silly that costumes are restricted to what you buy in the Crown Store or earn via achievements. 

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